Processing speed and ping without delay
Fundamental to the smooth operation of a high-performance game server is high network availability and the processing speed of a single processor.
High-density network traffic generated by online gaming applications requires high performance from the server in terms of the number of packets received in a short period of time, thanks to the use of multi-vector network cards, and single-threaded CPU processing speed to keep delays to a minimum, both in terms of applications and resource service..
Our network's direct connection to the VALVE network, where Steam servers are located, is an additional advantage. As a result, even in the event of a serious DDOS accidents, the dedicated game servers we offer always connected to the Steam servers.
All offered servers in the DataHouse.pl package include global protection against DDOS accidents.
Suggested hardware configurations for game servers:
CPU |
RAM |
HDD |
RAID |
NET |
|
i7-4770 [4 Core, 8 Threads] 3,40 - 3,90 GHz, HT Cache 8 MB |
16 GB RAM [max. 32 GB] |
2 x 500 GB SATA Enterprise |
SOFT |
Intel 1 Gbps |
ORDER |
CPU |
RAM |
HDD |
RAID |
NET |
|
Intel Core i7 - 8700 [6 Core, 12 Threads] 3.20 - 4.60 GHz, Cache 12 MB |
32 GB RAM [max. 32 GB] |
2 x 480 GB SSD Enterprise |
SOFT |
2 x Intel 1 Gbps |
ORDER |